National League · Saturday, 10 October 2026. Final score 0–6 (half-time 0–1). Before kick-off we rated it 55% over 2.5 goals — the match finished with 6, so that call landed. That rating was frozen into a version-controlled ledger before the game and has not been touched since.
Open this match in the app →| Market | Yes | No | Our call |
|---|---|---|---|
| Over 2.5 goals | 55% | 45% | Over |
| Over 3.5 goals | 31% | 69% | no pick |
| Both teams to score | 57% | 43% | Yes |
The result model puts Wealdstone at 43%, the draw at 26% and Yeovil Town at 31%, from expected goals of 1.5 and 1.23.
The league sets the starting point. National League has produced over 2.5 goals in 57% of its matches, and that is where a team with no record of its own would sit.
Each side's own record. Wealdstone have 7 in 12 this season (3 of 5 at home), Yeovil Town 7 in 12 (2 of 5 away). Those records are pulled toward the league rate with the weight of about 24 matches — enough that two or three unusual games cannot swing a rating — giving 58% and 58%.
Last season still counts, briefly. With 12 and 12 games played this season, last season's rates are still blended in and fade out entirely by game 40 — the point at which our testing showed they stop adding accuracy. A single season is part luck, so each club's record is first pulled toward the league average by 34 games' weight. That moves the two figures to 57% and 55%.
The mix. Weighted 40% home side, 40% away side and 20% league — the split that beat every alternative across 30,582 matches of testing — that gives 56%.
Head to head. These sides have met 4 times in three years, producing over 2.5 goals in 50%. That nudges the number 5% of the way toward the head-to-head pattern — deliberately small, because fixtures change more than reputations do — landing on 56%.
Goal expectation. Separately a Poisson model built from attack and defence strength — using real expected-goals data where the league has it — puts this match at 52%, from expected goals of 1.5 for Wealdstone and 1.23 for Yeovil Town. Folding in 30% of that view gives 54%.
Calibration. Tested against 97,729 past matches, our ratings below 55% have run consistently too pessimistic — a figure in the high 30s, for instance, has come in about four points higher. So ratings in that range are lifted part-way back, giving 55%.
This breakdown is generated from the same inputs the rating uses, so it cannot describe a calculation we did not perform. The full model is set out in the methodology.
| Team | Games | O2.5 | O3.5 | BTTS |
|---|---|---|---|---|
| Wealdstone | 12 | 58% | 42% | 67% |
| Yeovil Town | 12 | 58% | 42% | 75% |
More: Wealdstone season stats · Yeovil Town season stats · National League table and form. Ratings are calibrated probabilities, not tips — a 60% call is expected to miss two times in five.