J2 League · Saturday, 29 August 2026. Final score 4–2 (half-time 3–1). Rebuilt from the season as it stood that morning, our rating would have been 42% for over 2.5 goals. This match is older than our frozen ratings ledger, which keeps 30 days, so that figure is a reconstruction from pre-match data rather than a number we published at the time — a distinction worth making, because only the frozen ones prove what we actually said beforehand.
Open this match in the app →| Market | Yes | No | Our call |
|---|---|---|---|
| Over 2.5 goals | 42% | 58% | Under |
| Over 3.5 goals | 23% | 77% | no pick |
| Both teams to score | 48% | 52% | No |
The result model puts Vegalta Sendai at 48%, the draw at 30% and Tegevajaro Miyazaki at 22%, from expected goals of 1.28 and 0.78.
The league sets the starting point. J2 League has produced over 2.5 goals in 45% of its matches, and that is where a team with no record of its own would sit.
Each side's own record. Vegalta Sendai have 0 in 3 this season (0 of 1 at home), Tegevajaro Miyazaki 0 in 3 (0 of 1 away). Those records are pulled toward the league rate with the weight of about 24 matches — enough that two or three unusual games cannot swing a rating — giving 40% and 40%.
Last season still counts, briefly. With 3 and 3 games played this season, last season's rates are still blended in and fade out entirely by game 40 — the point at which our testing showed they stop adding accuracy. A single season is part luck, so each club's record is first pulled toward the league average by 34 games' weight. That moves the two figures to 41% and 40%.
The mix. Weighted 40% home side, 40% away side and 20% league — the split that beat every alternative across 30,582 matches of testing — that gives 41%.
Goal expectation. Separately a Poisson model built from attack and defence strength — using real expected-goals data where the league has it — puts this match at 34%, from expected goals of 1.28 for Vegalta Sendai and 0.78 for Tegevajaro Miyazaki. Folding in 30% of that view gives 39%.
Calibration. Tested against 97,729 past matches, our ratings below 55% have run consistently too pessimistic — a figure in the high 30s, for instance, has come in about four points higher. So ratings in that range are lifted part-way back, giving 42%.
This breakdown is generated from the same inputs the rating uses, so it cannot describe a calculation we did not perform. The full model is set out in the methodology.
| Team | Games | O2.5 | O3.5 | BTTS |
|---|---|---|---|---|
| Vegalta Sendai | 3 | 0% | 0% | 0% |
| Tegevajaro Miyazaki | 3 | 0% | 0% | 33% |
More: Vegalta Sendai season stats · Tegevajaro Miyazaki season stats · J2 League table and form. Ratings are calibrated probabilities, not tips — a 60% call is expected to miss two times in five.