K League 1 · Saturday, 29 August 2026 · 11:30. Our rating makes this 45% to go over 2.5 goals, so our lean is under. The K League 1 average is 46%.
Open this match in the app →| Market | Yes | No | Our call |
|---|---|---|---|
| Over 2.5 goals | 45% | 55% | Under |
| Over 3.5 goals | 27% | 73% | no pick |
| Both teams to score | 55% | 45% | Yes |
The result model puts Bucheon FC 1995 at 30%, the draw at 27% and FC Anyang at 44%, from expected goals of 1.11 and 1.4.
The league sets the starting point. K League 1 has produced over 2.5 goals in 46% of its matches, and that is where a team with no record of its own would sit.
Each side's own record. Bucheon FC 1995 have 9 in 23 this season (5 of 12 at home), FC Anyang 10 in 23 (5 of 12 away). Those records are pulled toward the league rate with the weight of about 32 matches — enough that two or three unusual games cannot swing a rating — giving 43% and 45%.
The mix. Weighted 40% home side, 40% away side and 20% league — the split that beat every alternative across 30,582 matches of testing — that gives 44%.
Head to head. These sides have met 2 times in three years, producing over 2.5 goals in 50%. That nudges the number 10% of the way toward the head-to-head pattern — deliberately small, because fixtures change more than reputations do — landing on 45%.
Goal expectation. Separately a Poisson model built from attack and defence strength — using real expected-goals data where the league has it — puts this match at 46%, from expected goals of 1.11 for Bucheon FC 1995 and 1.4 for FC Anyang. Folding in 30% of that view gives 45%.
This breakdown is generated from the same inputs the rating uses, so it cannot describe a calculation we did not perform. The full model is set out in the methodology.
| Team | Games | O2.5 | O3.5 | BTTS |
|---|---|---|---|---|
| Bucheon FC 1995 | 23 | 39% | 26% | 43% |
| FC Anyang | 23 | 43% | 22% | 74% |
More: Bucheon FC 1995 season stats · FC Anyang season stats · K League 1 table and form. Ratings are calibrated probabilities, not tips — a 60% call is expected to miss two times in five.