J3 League · Saturday, 15 August 2026 · 10:00. Final score 0–0 (half-time 0–0). Before kick-off we rated it 59% under 2.5 goals — the match finished with 0, so that call landed. That rating was frozen into a version-controlled ledger before the game and has not been touched since.
Open this match in the app →| Market | Yes | No | Our call |
|---|---|---|---|
| Over 2.5 goals | 41% | 59% | Under |
| Over 3.5 goals | 20% | 80% | no pick |
| Both teams to score | 50% | 50% | No |
The result model puts Kitakyushu at 39%, the draw at 27% and Kamatamare Sanuki at 34%, from expected goals of 1.33 and 1.21.
| Market | Price | Implied | Our rating | Edge |
|---|---|---|---|---|
| Over 2.5 goals | 2.20 | 43% | 41% | -2% |
| Under 2.5 goals | 1.65 | 57% | 59% | +2% |
Implied percentages have the bookmaker's margin removed, so they add to 100 and can be compared with our rating directly. Edge is simply the gap between the two. A positive edge means our model thinks the outcome is likelier than the price suggests — it is not a tip, and a high probability with a negative edge is a poor bet however safe it looks. Prices are a pre-match snapshot from a single bookmaker and move constantly.
Match odds: Kitakyushu 2.15, draw 3.10, Kamatamare Sanuki 3.10.
The league sets the starting point. J3 League has produced over 2.5 goals in 47% of its matches, and that is where a team with no record of its own would sit.
Each side's own record. Kitakyushu have 0 in 0 this season, Kamatamare Sanuki 1 in 1 (1 of 1 away). Those records are pulled toward the league rate with the weight of about 32 matches — enough that two or three unusual games cannot swing a rating — giving 47% and 50%.
Last season still counts, briefly. With 0 and 1 games played this season, last season's rates are still blended in and fade out entirely by game 14 — the point at which our testing showed they stop adding accuracy. That moves the two figures to 42% and 40%.
The mix. Weighted 40% home side, 40% away side and 20% league — the split that beat every alternative across 30,582 matches of testing — that gives 42%.
Head to head. These sides have met 5 times in three years, producing over 2.5 goals in 40%. That nudges the number 10% of the way toward the head-to-head pattern — deliberately small, because fixtures change more than reputations do — landing on 42%.
Goal expectation. Separately a Poisson model built from attack and defence strength — using real expected-goals data where the league has it — puts this match at 47%, from expected goals of 1.33 for Kitakyushu and 1.21 for Kamatamare Sanuki. Folding in 30% of that view gives 43%.
Season opener. One of these sides has not played a league game yet. Openers run about 2.5 points under their league's norm, measured across 2,727 of them, so the rating is docked to 41%.
This breakdown is generated from the same inputs the rating uses, so it cannot describe a calculation we did not perform. The full model is set out in the methodology.
| Team | Games | O2.5 | O3.5 | BTTS |
|---|---|---|---|---|
| Kitakyushu | 0 | — | — | — |
| Kamatamare Sanuki | 1 | 100% | 0% | 100% |
More: Kitakyushu season stats · Kamatamare Sanuki season stats · J3 League table and form. Ratings are calibrated probabilities, not tips — a 60% call is expected to miss two times in five.