2. Deild · Friday, 19 June 2026. Final score 1–1 (half-time 1–0). Rebuilt from the season as it stood that morning, our rating would have been 68% for over 2.5 goals. This match is older than our frozen ratings ledger, which keeps 30 days, so that figure is a reconstruction from pre-match data rather than a number we published at the time — a distinction worth making, because only the frozen ones prove what we actually said beforehand.
Open this match in the app →| Market | Yes | No | Our call |
|---|---|---|---|
| Over 2.5 goals | 68% | 32% | Over |
| Over 3.5 goals | 48% | 52% | Over |
| Both teams to score | 68% | 32% | Yes |
The result model puts Fjolnir at 63%, the draw at 19% and Hvíti Riddarinn at 18%, from expected goals of 2.41 and 1.22.
The league sets the starting point. 2. Deild has produced over 2.5 goals in 69% of its matches, and that is where a team with no record of its own would sit.
Each side's own record. Fjolnir have 8 in 8 this season (5 of 5 at home), Hvíti Riddarinn 2 in 8 (1 of 4 away). Those records are pulled toward the league rate with the weight of about 24 matches — enough that two or three unusual games cannot swing a rating — giving 77% and 58%.
The mix. Weighted 40% home side, 40% away side and 20% league — the split that beat every alternative across 30,582 matches of testing — that gives 68%.
Goal expectation. Separately a Poisson model built from attack and defence strength — using real expected-goals data where the league has it — puts this match at 70%, from expected goals of 2.41 for Fjolnir and 1.22 for Hvíti Riddarinn. Folding in 30% of that view gives 68%.
This breakdown is generated from the same inputs the rating uses, so it cannot describe a calculation we did not perform. The full model is set out in the methodology.
| Team | Games | O2.5 | O3.5 | BTTS |
|---|---|---|---|---|
| Fjolnir | 8 | 100% | 88% | 100% |
| Hvíti Riddarinn | 8 | 25% | 25% | 50% |
More: Fjolnir season stats · Hvíti Riddarinn season stats · 2. Deild table and form. Ratings are calibrated probabilities, not tips — a 60% call is expected to miss two times in five.